Modelling: 3D studio max 2014
Texture baking: xNormal
Textures: Adobe Photoshop
Another week, so I have another lowpoly model – Colt 1911.
Workflow was identical with my Tommy gun model (Create high poly version > create lowpoly > bake textures > paint texutres ), except 1 detail. For baking maps I’ve used xNormal, instead of 3Ds max baking feature.
xNormal is great little utility for baking all kind of maps not just normal and AO. And also it is capable convertor between types of textures (tangent-space normal map to cavity map, ordinary photos to normal map…) and realtime 3D viewer. Best thing about xNormal is the price – it’s free !
So here are the pictures:
Next time, we will do some viking stuff !