Modelling Lada Niva 3ds MAX

June 3, 2013

I have decided to continue learning modelling after 5 year pause. As my first “comeback” model, just to remember all the things I forgot, I have chosen old Lada Niva.

Below you can see what I got after few hours.  From beginning it should be low-poly model for game, but later I decided to make high-poly mode, which made it little bit more difficult than expected.

First Model

First Model

Below is the first render of complete car. I wasn’t very happy with result,  lots of non-smooth areas.

first render

first render

After I changed my mind to make high poly model, it was essential to make some serious changes about textures.
Below you can see my first experiment with bump-mapped transparent headlight instead of plain texture.

new headligts

new headlights

And final form of headlight is below.

even better headlights

even better headlights

Next thing to change were wheels, which were originally just textured tubes.
First model looked like this:

new wheels

new wheels

But I wasn’t very happy with tread and sidewall so I made tread deeper and more off side.
Here is final version of wheel:

final wheel

final wheel

And here you can take look at final mesh of car:

final mesh

final mesh

 

For rendering I made simple studio scene with 3 lights (main, fill and backlight):

scene final

scene final

 

And here is final render, which took 17110 s ~= 4,75 Hours on my Intel core i5 3570K.
I also used demo version of v-ray.

final render

final render

 

Generally I am happy with result, taking in account my absolute hiatus for 5 years (I was 17 when I stopped and started on elementary school in 8th grade).


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