Modelling Skoda fabia mk1 in 3dsMAX

January 13, 2014

In the middle of exam season I remembered, that I haven’t finished my Skoda Fabia. And because I had so much learning for exams, naturally I had to finish it now.

Modelling was pretty easy, except headlights, which I screw up every time. I used polygonal modelling as always (I am afraid of NURBS and other things which has anything in common with splines).

WIP wire

WIP wire

And studio render.

Studio render

Studio render

Studio render whould be final for this model, but this time I wanted to take it step further. So I started building this little scene.

Preview of scene without materials

Preview of scene without materials

And render with materials

Final render v1

Final render v1

But the scene looked bit empty, even on reflection you can see, there is not much to reflect. So I added some details to the scene.

back view of scene

back view of scene

Now this looks much better, so with this setup I have made final render in vray with standard settings:

  • GI on
    Primary bounces: Irradiance map (medium quality)
    Secondary bounces: Brute force
  • AO on
  • HDRI for environment and ambient lightning
  • Depth of field on
  • Displacement edge length 4 pixels
  • Resolution 720p
final render scene v2 wire

final render scene v2 wire

Final render + post-processing

Final render + post-processing

Get it on CGTrader.com


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