Modelling Skoda fabia mk1 in 3dsMAX
3D , Projects / January 13, 2014

In the middle of exam season I remembered, that I haven’t finished my Skoda Fabia. And because I had so much learning for exams, naturally I had to finish it now. Modelling was pretty easy, except headlights, which I screw up every time. I used polygonal modelling as always (I am afraid of NURBS and other things which has anything in common with splines). And studio render. Studio render whould be final for this model, but this time I wanted to take it step further. So I started building this little scene. And render with materials But the scene looked bit empty, even on reflection you can see, there is not much to reflect. So I added some details to the scene. Now this looks much better, so with this setup I have made final render in vray with standard settings: GI on Primary bounces: Irradiance map (medium quality) Secondary bounces: Brute force AO on HDRI for environment and ambient lightning Depth of field on Displacement edge length 4 pixels Resolution 720p Get it on