Colt 1911 – lowpoly gun
3D , Projects / March 6, 2014

 Software used: Modelling: 3D studio max 2014 Texture baking: xNormal Textures: Adobe Photoshop 3D preview Another week, so I have another lowpoly model – Colt 1911. Workflow was identical with my Tommy gun model (Create high poly version > create lowpoly > bake textures > paint texutres ), except 1 detail. For baking maps I’ve used xNormal, instead of 3Ds max baking feature. xNormal is great little utility for baking all kind of maps not just normal and AO. And also it is capable convertor between types of textures (tangent-space normal map to cavity map, ordinary photos to normal map…) and realtime 3D viewer. Best thing about xNormal is the price – it’s free ! So here are the pictures: Next time, we will do some viking stuff ! Download model [wpdm_file id=3]  

Thompson 1928 lowpoly game model
3D , Projects / February 21, 2014

3D preview In pursuit of getting better in 3ds max lowpoly modelling and UV mapping I paid  for Digital Tutors membership and tried one of many their tutorials on this subject. When I saw tutorial Build a tommy gun for use in game  by Maciej Jura I knew I must try it. I must say, that Maciej did very good job with explaing simple and also advanced stuff. It’s complete guide to make game-ready weapon from scratch complete with textures. It suitable for beginners, so I skipped some parts and did some parts by myself, differently from Maciej. But result was unbelievable. I never thought I am capable of something like this. Well it’s not 100% perfect, it has it’s flaws in normal map, but I am pretty satified with result. See for yourself.   One thing I thought I finally learn from this tutorial was how to avoid seams when creating textures, Unfortunetaly, this tutorial doesn’t explain nor do seamless texturing. Download model here: [wpdm_file id=4]